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Updated: 30 April
2002
Game
Boy Advance Technology
We have two innovative 3D technologies availaible for licence for GBA.
Full details of the engines and their capabilities are included below:
GBA 3D Engine
VIEW
SCREENSHOTS
Now fully texture
mapped, our 'GS3D' technology is a full 3D polygon rendering system
for the Game Boy Advance.
- A3D
features a true 6-degrees of freedom texture mapped 3D engine.
- Lightning
fast 2D and 3D Point processing.
- N-sided
polygons.
- Full
perspective correct texture mapping on all surfaces.
- 2D
scaled sprites support - multiple rotations and animation frames are
supported.
- Hardware
sprite overlays.
- True
3D collision.
- Mesh
animations.
- Import
models directly from Lightwave.
- Import
Scene files directly from Lightwave and play them back within the
engine.
- Hand-optimised
32bit assembler ensures maximum performance for all low-level functionality.
- Support
for 1 to 4 players via link cable.
GBA Environment Engine
VIEW
SCREENSHOTS
Our 'GSME' (Multi
Environment) technology for the Game Boy Advance offers a fully textured
pseudo 3d environment ideal for FPS games.
- BSP
based Raycast 3D engine.
- 1st
and 3rd person modes supported.
- Walls
of any height, angle and length.
- Fully
perspective correct textured walls, floors, ceilings and skies.
- Animated
textures.
- Depth
shading.
- Camera
zoom feature for sniper weapons.
- Multiple
camera support.
- Advanced
player control including jumping and flying.
- 2D
scaled sprites support - multiple rotations and animation frames are
supported.
-
Weather effects such as rain and snow.
- Hardware
assisted special effects.
- Hand-optimised
32bit assembler ensures maximum performance for all low-level functionality.
- Support
for 1 to 4 players via link cable.
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