Updated: 30 April 2002

Game Boy Advance Technology
We have two innovative 3D technologies availaible for licence for GBA. Full details of the engines and their capabilities are included below:

GBA 3D Engine

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Now fully texture mapped, our 'GS3D' technology is a full 3D polygon rendering system for the Game Boy Advance.

  • A3D features a true 6-degrees of freedom texture mapped 3D engine.
  • Lightning fast 2D and 3D Point processing.
  • N-sided polygons.
  • Full perspective correct texture mapping on all surfaces.
  • 2D scaled sprites support - multiple rotations and animation frames are supported.
  • Hardware sprite overlays.
  • True 3D collision.
  • Mesh animations.
  • Import models directly from Lightwave.
  • Import Scene files directly from Lightwave and play them back within the engine.
  • Hand-optimised 32bit assembler ensures maximum performance for all low-level functionality.
  • Support for 1 to 4 players via link cable.


GBA Environment Engine

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Our 'GSME' (Multi Environment) technology for the Game Boy Advance offers a fully textured pseudo 3d environment ideal for FPS games.

  • BSP based Raycast 3D engine.
  • 1st and 3rd person modes supported.
  • Walls of any height, angle and length.
  • Fully perspective correct textured walls, floors, ceilings and skies.
  • Animated textures.
  • Depth shading.
  • Camera zoom feature for sniper weapons.
  • Multiple camera support.
  • Advanced player control including jumping and flying.
  • 2D scaled sprites support - multiple rotations and animation frames are supported.
  • Weather effects such as rain and snow.
  • Hardware assisted special effects.
  • Hand-optimised 32bit assembler ensures maximum performance for all low-level functionality.
  • Support for 1 to 4 players via link cable.

 


All enquiries should be forwarded to:

Claire Hill
[email protected]

Tel: +44 (0)1926 335935